//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.42
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace SokobanResultSearch.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SokobanResultSearch.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Author: Szabados Szabolcs.
        /// </summary>
        internal static string str_Author {
            get {
                return ResourceManager.GetString("str_Author", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Count of empty positions:.
        /// </summary>
        internal static string str_Empty {
            get {
                return ResourceManager.GetString("str_Empty", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Empty table:.
        /// </summary>
        internal static string str_EmptyTable {
            get {
                return ResourceManager.GetString("str_EmptyTable", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Goal states:.
        /// </summary>
        internal static string str_GoalStates {
            get {
                return ResourceManager.GetString("str_GoalStates", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Initialization finished......
        /// </summary>
        internal static string str_InitEnd {
            get {
                return ResourceManager.GetString("str_InitEnd", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Initialization started......
        /// </summary>
        internal static string str_InitStart {
            get {
                return ResourceManager.GetString("str_InitStart", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to No solution..
        /// </summary>
        internal static string str_NoSolution {
            get {
                return ResourceManager.GetString("str_NoSolution", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Player&apos;s position:.
        /// </summary>
        internal static string str_Player {
            get {
                return ResourceManager.GetString("str_Player", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Search finished......
        /// </summary>
        internal static string str_SearchEnd {
            get {
                return ResourceManager.GetString("str_SearchEnd", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Search started......
        /// </summary>
        internal static string str_SearchStart {
            get {
                return ResourceManager.GetString("str_SearchStart", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Steps: .
        /// </summary>
        internal static string str_Steps {
            get {
                return ResourceManager.GetString("str_Steps", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Count of steps: .
        /// </summary>
        internal static string str_StepsCount {
            get {
                return ResourceManager.GetString("str_StepsCount", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Wrong positions:.
        /// </summary>
        internal static string str_WrongPlaces {
            get {
                return ResourceManager.GetString("str_WrongPlaces", resourceCulture);
            }
        }
    }
}
