University of Debrecen Electronic Archive

Browsing by Subject "Artificial Intelligence"

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  • Czeglédi, László
    Az aknakereső történetét, változatait, szabályait mutatom be. A saját aknakereső implementációmat szemléltetem. A saját implementációmmal kapcsolatos egyedi megoldásokat és a implementációhoz használt technológiát bemutatom. ...
  • Pétery, Attila
    In this project I am going to analyze different representations of artificial intelligence in three science fiction films: I, Robot, Her and The Matrix Trilogy. The approach to the analysis will heavily rely on the works ...
  • Gao, Yasen
    This Java-based Android program is used to implement a board game called Gomoku, players can choose between two-player matches or human-computer matches. In the thesis, we will discuss the composition of this Android ...
  • Harfoush, Ahmed Yasser Mohamed
    This thesis discusses the concept of true Artificial Intelligence as opposed to what is currently called as Artificial Intelligence. Discussing common concepts that are popular in this technological field. Applications ...
  • Shadman Yazdi, Ali
    In this work, we have created an automated solution for the game Mastermind. Mastermind is a 2-player code breaking game; we used Knuth's algorithm to create automated solutions for the game. Knuth's algorithm can assure ...
  • Acquah, Kelvin Kweku Worlanyo
    My Thesis is about developing an expert systems as an intelligent system or Artificial Intelligence(AI) system. I used CLIPs and java codes for my expert system that allows a patient or user to book an appointment with ...
  • Illo, Abdulrahim Iliyasu
    The aim or goal of this thesis was to develop a software that can help reduce the spread of Covid-19 by detecting people not wearing face-mask in public areas. The coronavirus epidemic had a very huge impact on the world ...
  • Kazybaev, Emir
    Flood Puzzle is a combinatorial game for one player, based on the color-filling algorithm. Each cell of the board has an initial color from the previously determined color set and the goal is to fill the grid into monotone ...
  • Jogani, Hinal
    The thesis develops an AI player for a 2-player game named Tzaar. It covers the fundamental elements required for developing an AI. It includes state-space representation, a search algorithm (minimax), and the evaluation ...
  • Lázár, Eszter
    Understanding the concept of Artificial Intelligence has been a decisive issue both for scientific and cinematic research. After providing a theoretical introduction about AI, this paper focused on the visual representation ...
 
 
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