Bülgözdi, ImolaKovács, Karina Alexandra2026-02-132026-02-132025-04-12https://hdl.handle.net/2437/404592This thesis demonstrated the concept of Posthumanism and how it is presented as a significant component in the narrative-based video game Life is Strange. Posthumanism itself is an umbrella term that includes other theoretical aspects by which it can be connected to the human-technology relationship. That component is significant, as it unites the whole concept with video games and the identity of the player. Moreover, it affects the player’s decision-making through different techniques of immersion, thus challenging them to commit to morally questionable decisions. The main purpose of the thesis is to demonstrate and analyse the development of complex emotional responses of players triggered by video games.36enPosthumanismvideo gamesLife is StrangeavataragencyNarrative basedimmersionPosthumanism in Life is StrangediplomamunkaCulture SciencesHozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében.