Esclafit, PierreModeste, SimonSaby, Nicolas2024-07-302024-07-302020-11-04Teaching Mathematics and Computer Science, Vol. 18 No. 4 (2020): Varga 100, Special Issue, Volume 2 , 317-3261589-7389https://hdl.handle.net/2437/378548The purpose of this work is to take a didactic look at a learning situation located at the interface between mathematics and computer science. This situation offers a first approach to the concept of artificial intelligence through the study of a reinforcement learning device. The learning situation, inspired by the Computer Science Unplugged approach, is based on a combinatorial game, along with a device that learns how to play this game. We studied the learning potential when the human players face the machine. After an a priori analysis using the Theory of Didactic Situations (TDS), we conducted a pre-experiment in order to strengthen our hypotheses. In this article, we will focus on the analysis of the didactic variables, the values we have chosen for these variables and their effects on students’ strategies. Subject Classification: 97D99, 97K99, 97P80application/pdfMathematics and Computing linksLearning SituationNim GameTheory of Didactic SituationsNim like game and a machine that plays itfolyóiratcikkOpen AccessPierre Esclafit, Simon Modeste, Nicolas Sabyhttps://doi.org/10.5485/TMCS.2020.0481Teaching Mathematics and Computer Science418Teach. Math. Comp. Sci.2676-8364