Horváth, Imre OlivérSzabó, Lili Petra2026-02-052026-02-052025-04-11https://hdl.handle.net/2437/404034This thesis explores how Grand Theft Auto games, particularly GTA V, embed misogyny and antifeminism into their narratives, gameplay mechanics, and broader cultural influence. It argues that these themes are not only background elements, but central components of the player experience. These elements shape how gender roles are perceived both within and beyond the game. By examining the portrayal of female characters, workplace culture at Rockstar Games, and the influence of movements like Gamergate, the thesis shows how the series consistently reinforces harmful stereotypes.27enantifeminismmisogynyAntifeminism and Misogyny in Grand Theft Auto GamesdiplomamunkaCulture SciencesHozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében.