Travelling Back in time to Ancient Egypt through Virtual Reality

dc.contributor.advisorGilányi, Attila László
dc.contributor.authorSharif, Abdul Hadi
dc.contributor.departmentDE--Informatikai Kar
dc.date.accessioned2025-02-22T20:43:10Z
dc.date.available2025-02-22T20:43:10Z
dc.date.created2024-05-27
dc.description.abstractWearing a VR headset often entails simulating a 3D environment through the projection of visuals and sounds, as well as tracking the user's movements and altering the display accordingly. Depending on the VR system, users can interact with the virtual environment using controllers, hand gestures, or even their own body movements. Aside from entertainment, virtual reality can also be utilized for learning, training, and other reasons. My thesis will describe my experience learning new software, any issues or errors I encounter and how I resolve them, the value of virtual reality in learning and other fields, and my decision to pursue Ancient Egyptian houses as my thesis topic. I will try imitating how a model works in a museum where you can freely move around the environment as if you are present there in real life. The project's objective is to build a virtual reality environment utilizing tools like Autodesk 3ds Max and Unity. I will be learning how to use Blender as my computer program for making 3d models and I’ll be learning how to use Unity as my game engine.
dc.description.courseProgramtervező informatikus
dc.description.degreeBSc/BA
dc.format.extent40
dc.identifier.urihttps://hdl.handle.net/2437/387348
dc.language.isoen
dc.rights.accessHozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében.
dc.subject3d model
dc.subjectBlender
dc.subjectUnity
dc.subjectVirtual Reality
dc.subject.dspaceInformatics
dc.titleTravelling Back in time to Ancient Egypt through Virtual Reality
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