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Reinforcement Learning in Robotics Bionic Arm Control and Adaptation

dc.contributor.advisorBogacsovics, Gergő
dc.contributor.authorKhan, Azish Ahmed
dc.contributor.departmentDE--Informatikai Kar
dc.date.accessioned2026-07-14T15:52:51Z
dc.date.available2026-07-14T15:52:51Z
dc.date.created2026-04-20
dc.description.abstractThis thesis investigates the use of reinforcement learning to control a fourteen-joint anthropomorphic prosthetic hand performing a cylindrical power grasp in a Unity-based simulation environment. Two reinforcement learning approaches are compared: Proximal Policy Optimisation augmented with Generative Adversarial Imitation Learning and Behavioural Cloning (PPO+GAIL+BC), and pure Soft Actor-Critic (SAC) without any imitation signal. A custom reward function and a four-lesson curriculum were designed to progressively train the agent from basic two-finger contact to a full anatomical opposition grasp with a 2.0-second hold requirement. The PPO+GAIL+BC trainer achieved a sustained grasp success rate above 95% and completed all four curriculum lessons within one million environment steps on a single laptop, while the SAC trainer failed to advance beyond the easiest level and converged on a local optimum. The results demonstrate that a small number of expert demonstrations combined with on-policy reinforcement learning can solve high-dimensional prosthetic grasping tasks on resource-constrained hardware where pure off-policy methods fail. Directions for future work include multi-seed evaluation, sim-to-real transfer, and extending the curriculum to multiple grasp types and object geometries.
dc.description.courseProgramtervező informatikus
dc.description.degreeBSc/BA
dc.format.extent54
dc.identifier.urihttps://hdl.handle.net/2437/413147
dc.language.isoen
dc.rights.infoHozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében.
dc.subjectReinforcement Learning
dc.subjectUnity
dc.subjectMLagents
dc.subjectProsthetic Bionic Arm
dc.subject.dspaceInformatics::Computer Science
dc.titleReinforcement Learning in Robotics Bionic Arm Control and Adaptation

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