Building a virtual framework to exploit multidisciplinary project workshops – peaks & pits
| dc.contributor.author | Turcsányi-Szabó, Márta | |
| dc.contributor.author | Abonyi-Tóth, Andor | |
| dc.contributor.author | Ekker, Nikoletta | |
| dc.date.accessioned | 2024-09-04T09:46:54Z | |
| dc.date.available | 2024-09-04T09:46:54Z | |
| dc.date.issued | 2013-12-01 | |
| dc.description.abstract | Multidisciplinary project work in connection to industry is highly favoured at University education, since it prepares students to envision their spectrum of profession, to be able to participate in production projects in co-operation with partners out of campus, and learn to communicate between disciplines. An effctive combination presumes selection of right partners, set-up of proper virtual platform to bridge time, space, and diffrences in working styles. The set-up process requires several phases of design-based research proofing the melding process to produce a productive workshop that is sustainable. The paper describes the review of literature, the platform and set-up established, a first phase in bridging Art and Computer Science through the description of MOMELTE project, a critical evaluation in order to learn from mistakes, and a new list of design principles to improve the next phase of the workshop process. | en |
| dc.format | application/pdf | |
| dc.identifier.citation | Teaching Mathematics and Computer Science, Vol. 11 No. 2 (2013) , 147-164 | |
| dc.identifier.doi | https://doi.org/10.5485/TMCS.2013.0334 | |
| dc.identifier.eissn | 2676-8364 | |
| dc.identifier.issn | 1589-7389 | |
| dc.identifier.issue | 2 | |
| dc.identifier.jatitle | Teach. Math. Comp. Sci. | |
| dc.identifier.jtitle | Teaching Mathematics and Computer Science | |
| dc.identifier.uri | https://hdl.handle.net/2437/379745 | en |
| dc.identifier.volume | 11 | |
| dc.language | en | |
| dc.relation | https://ojs.lib.unideb.hu/tmcs/article/view/14935 | |
| dc.rights.access | Open Access | |
| dc.rights.owner | Márta Turcsányi-Szabó, Andor Abonyi-Tóth and Nikoletta Ekker | |
| dc.subject | technology enhanced learning | en |
| dc.subject | immersive education | en |
| dc.subject | virtual worlds | en |
| dc.subject | mixed realities | en |
| dc.subject | interactive media | en |
| dc.subject | serious game design | en |
| dc.subject | platform for multidisciplinary projects | en |
| dc.title | Building a virtual framework to exploit multidisciplinary project workshops – peaks & pits | en |
| dc.type | folyóiratcikk | hu |
| dc.type | article | en |
| dc.type.detailed | idegen nyelvű folyóiratközlemény hazai lapban | hu |
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