Immersive Art: Designing a Virtual Reality Gallery Experience
| dc.contributor.advisor | Gilányi, Attila László | |
| dc.contributor.author | Abdelrehim, Zeyad Abdelbaset Abdelrahman | |
| dc.contributor.department | DE--Informatikai Kar | |
| dc.date.accessioned | 2026-07-14T17:59:44Z | |
| dc.date.available | 2026-07-14T17:59:44Z | |
| dc.date.created | 2025 | |
| dc.description.abstract | This thesis presents the design and development of a Virtual Reality Art Gallery built using Blender for 3D modeling and Unity for interaction, lighting, and immersive environment creation. It explores how VR can transform traditional art viewing by allowing users to walk inside a digitally constructed museum and experience artworks at realistic scale, lighting, and atmosphere. The project reviews the history, concepts, and artistic applications of VR, showing how immersion, presence, and spatial design can enhance emotional engagement and educational value. A step-by-step methodology guides the creation of the gallery, from modeling and asset preparation to environment assembly, navigation design, and optimization. The final prototype demonstrates that VR can serve as both an artistic medium and an accessible cultural platform, offering new ways for audiences to interact with art. The thesis concludes with reflections on challenges, limitations, and future improvements such as expanded interactivity and full VR support. | |
| dc.description.course | Mérnökinformatikus | |
| dc.description.degree | BSc/BA | |
| dc.format.extent | 53 | |
| dc.identifier.uri | https://hdl.handle.net/2437/413246 | |
| dc.language.iso | en | |
| dc.rights.info | Hozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében. | |
| dc.subject | Virtual Reality | |
| dc.subject | Art Gallery | |
| dc.subject.dspace | Informatics::Computer Science | |
| dc.subject.dspace | Informatics::Computer Graphics | |
| dc.subject.dspace | Informatics::Computer Science | |
| dc.title | Immersive Art: Designing a Virtual Reality Gallery Experience |
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