The Role of Video Games in Second Language Acquisition and Attitudes Towards Video Game-Based Language Learning

dc.contributor.advisorBalogh, Erzsébet
dc.contributor.authorEperjesi, Dániel Sándor
dc.contributor.departmentDE--Bölcsészettudományi Kar
dc.date.accessioned2026-02-05T09:52:25Z
dc.date.available2026-02-05T09:52:25Z
dc.date.created2025
dc.description.abstractThis thesis examines the role of video games in secondary langauge acquisition and the general attitudes towards video game-based language learning. It builds on the data collected by a questionairre that explored how participants percived that video games have helped them in language learning, focusing on English skills, such as vocabulary, reading, and speaking. The results show that reading, listening, and vocabulary improved the most with the help of several features of video games. Participants also expressed a generally positive attitude towards video game-based language learning and highllited several factors which proves that video games can be useful language learning tools. Overall, this study showed that video games can be helpful supplementary tools in English learning.
dc.description.courseEnglish Studies
dc.description.degreeBSc/BA
dc.format.extent22
dc.identifier.urihttps://hdl.handle.net/2437/404020
dc.language.isoen
dc.rights.infoHozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében.
dc.subjectvideo game-based language learning
dc.subject.dspaceLinguistics (General)
dc.titleThe Role of Video Games in Second Language Acquisition and Attitudes Towards Video Game-Based Language Learning
dc.typediplomamunka
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