Posthumanism in Life is Strange

dc.contributor.advisorBülgözdi, Imola
dc.contributor.authorKovács, Karina Alexandra
dc.contributor.departmentDE--Bölcsészettudományi Kar
dc.date.accessioned2026-02-13T09:00:01Z
dc.date.available2026-02-13T09:00:01Z
dc.date.created2025-04-12
dc.description.abstractThis thesis demonstrated the concept of Posthumanism and how it is presented as a significant component in the narrative-based video game Life is Strange. Posthumanism itself is an umbrella term that includes other theoretical aspects by which it can be connected to the human-technology relationship. That component is significant, as it unites the whole concept with video games and the identity of the player. Moreover, it affects the player’s decision-making through different techniques of immersion, thus challenging them to commit to morally questionable decisions. The main purpose of the thesis is to demonstrate and analyse the development of complex emotional responses of players triggered by video games.
dc.description.courseEnglish and American Studies
dc.description.degreeBSc/BA
dc.format.extent36
dc.identifier.urihttps://hdl.handle.net/2437/404592
dc.language.isoen
dc.rights.infoHozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében.
dc.subjectPosthumanism
dc.subjectvideo games
dc.subjectLife is Strange
dc.subjectavatar
dc.subjectagency
dc.subjectNarrative based
dc.subjectimmersion
dc.subject.dspaceCulture Sciences
dc.titlePosthumanism in Life is Strange
dc.typediplomamunka
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