Teaching an AI agent how to drive on complex racetracks using reinforcement learning

Dátum
Folyóirat címe
Folyóirat ISSN
Kötet címe (évfolyam száma)
Kiadó
Absztrakt

The main objective of this thesis is to educate a reinforcement learning (RL) agent on acquiring the skill of driving a car in the Unity environment. The central focus of this thesis is to train a reinforcement learning (RL) agent utilizing a deep neural network to effectively control and optimize its behavior in order to achieve a specific task or environment. This will be achieved through the application of various reward functions, utilizing the Proximal Policy Optimization (PPO) algorithm. Throughout the training process, I conducted extensive experimentation with various combinations of hyperparameters and network settings. Additionally, I explored different approaches for calculating rewards in order to identify the most effective method for achieving optimal RL agent performance.

Leírás
Kulcsszavak
Reinforcement Learning, Unity, AI, Track, Car
Forrás
Gyűjtemények