Choice-Based Video Games for English Language Learning: A Case Study

dc.contributor.advisorCsépes, Ildikó
dc.contributor.authorBárdos, Dorina
dc.contributor.departmentDE--Bölcsészettudományi Kar
dc.date.accessioned2026-02-13T09:07:43Z
dc.date.available2026-02-13T09:07:43Z
dc.date.created2025
dc.description.abstractThis paper examines the role of video games in English language learning. By analyzing three games: Detroit: Become Human, Life Is Strange and The Walking Dead my study aims to shed light on the benefits that these games are able to provide. Examining Detroit: Become Human helps with the understaning of the useful influence of the games' mechanics and their story while also giving an insight to the importance of emotional involvment in language learning. The thesis explores how interactive storytelling and choice-based mechanics create a more immersive learning experience allowing players to engage with language in a meaningful way. It also discusses studies that have demonstrated the effectiveness of gaming environments in vocabulary retention and comprehension, therefore helping the learning process. The study highlights the potential of video games as valuable tools for second language acquisition.
dc.description.courseEnglish
dc.description.degreeBSc/BA
dc.format.extent23
dc.identifier.urihttps://hdl.handle.net/2437/404609
dc.language.isoen
dc.rights.infoHozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében.
dc.subjectVideo Games
dc.subjectLanguage Learning
dc.subjectDetroit: Become Human
dc.subjectLife Is Strange
dc.subjectThe Walking Dead
dc.subject.dspaceEducation Science
dc.subject.dspaceLinguistics (General)
dc.titleChoice-Based Video Games for English Language Learning: A Case Study
dc.typediplomamunka
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