Comparative Analysis of Bresenham-Based Algorithms for Sphere and Ellipsoid Voxelization

dc.contributor.advisorKunkli, Roland Imre
dc.contributor.authorNagyenyedi, László
dc.contributor.departmentDE--Informatikai Kar
dc.date.accessioned2025-02-23T00:02:39Z
dc.date.available2025-02-23T00:02:39Z
dc.date.created2024-11-20
dc.description.abstractThe midpoint circle and ellipse drawing algorithms are fundamental in computer graphics for generating pixel representations of circles and ellipses. This thesis examines their theoretical foundations and implementation, extending these algorithms to 3D for generating spheres and ellipsoids. Detailed pseudocodes illustrate their application in rendering voxelized shapes. Figures showcasing the results of each method are included to provide visual clarity. The execution time of the algorithms is analyzed to highlight strengths and potential areas for optimization. Each algorithm's accuracy is also showcased with various radii.
dc.description.courseProgramtervező informatikus
dc.description.degreeMSc/MA
dc.format.extent50
dc.identifier.urihttps://hdl.handle.net/2437/387523
dc.language.isoen
dc.rights.accessHozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében.
dc.subjectvoxel
dc.subjectvoxelization
dc.subjectconics
dc.subjectquadrics
dc.subjectsphere
dc.subjectellipsoid
dc.subjectcircle
dc.subjectellipse
dc.subject.dspaceInformatics::Computer Graphics
dc.titleComparative Analysis of Bresenham-Based Algorithms for Sphere and Ellipsoid Voxelization
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