Principles of Three-Dimensional Computer Design for Understanding Impossible Figures

dc.creatorDovramadjiev, Tihomir
dc.date2021-01-11
dc.date.accessioned2021-06-29T11:04:47Z
dc.date.available2021-06-29T11:04:47Z
dc.descriptionFor a better understanding of the impossible figures, it is advisable to use modern technological means by which the design of the geometry of the models gives a complete understanding of how they are made. Computer-aided 3D design completely solves this problem. That is, on the one hand, the ultimate visual variant of impossible figures is created, on the other hand, there is the possibility for real manipulation, movement, rotation and other models of space. In this study, 3D models of impossible figures are fully constructed, which are applied in the educational process in order to develop logical thinking. The steps of creating 3D geometry using open source software Blender 3D are described in details.
dc.formatapplication/pdf
dc.identifierhttps://ojs.lib.unideb.hu/IJEMS/article/view/5576
dc.identifier10.21791/IJEMS.2020.2.21.
dc.identifier.urihttp://hdl.handle.net/2437/318825
dc.languagehun
dc.publisherDebreceni Egyetem Műszaki Kar
dc.relationhttps://ojs.lib.unideb.hu/IJEMS/article/view/5576/5235
dc.sourceInternational Journal of Engineering and Management Sciences; Vol. 5 No. 2 (2020); 167-173
dc.sourceInternational Journal of Engineering and Management Sciences; Évf. 5 szám 2 (2020); 167-173
dc.source2498-700X
dc.subject3D
dc.subjectBlender
dc.subjectlogic
dc.subjectimpossible
dc.subjectfigures
dc.titlePrinciples of Three-Dimensional Computer Design for Understanding Impossible Figures
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
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