Principles of Three-Dimensional Computer Design for Understanding Impossible Figures

dc.contributor.authorDovramadjiev, Tihomir
dc.date.accessioned2021-06-29T11:04:47Z
dc.date.available2021-06-29T11:04:47Z
dc.date.issued2020-04-15
dc.description.abstractFor a better understanding of the impossible figures, it is advisable to use modern technological means by which the design of the geometry of the models gives a complete understanding of how they are made. Computer-aided 3D design completely solves this problem. That is, on the one hand, the ultimate visual variant of impossible figures is created, on the other hand, there is the possibility for real manipulation, movement, rotation and other models of space. In this study, 3D models of impossible figures are fully constructed, which are applied in the educational process in order to develop logical thinking. The steps of creating 3D geometry using open source software Blender 3D are described in details.en
dc.formatapplication/pdf
dc.identifier.citationInternational Journal of Engineering and Management Sciences, Vol. 5 No. 2 (2020) , 167-173
dc.identifier.doihttps://doi.org/10.21791/IJEMS.2020.2.21.
dc.identifier.eissn2498-700X
dc.identifier.issue2
dc.identifier.jtitleInternational Journal of Engineering and Management Sciences
dc.identifier.urihttps://hdl.handle.net/2437/318825en
dc.identifier.volume5
dc.languageen
dc.relationhttps://ojs.lib.unideb.hu/IJEMS/article/view/5576
dc.rights.accessOpen Access
dc.rights.ownerTihomir Dovramadjiev
dc.subject3Den
dc.subjectBlenderen
dc.subjectlogicen
dc.subjectimpossibleen
dc.subjectfiguresen
dc.titlePrinciples of Three-Dimensional Computer Design for Understanding Impossible Figuresen
dc.typefolyóiratcikkhu
dc.typearticleen
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