The boundaries of single and multiplayer based post-apocalyptic video games, serving as interactive narratives.
| dc.contributor.advisor | Kalmár, György | |
| dc.contributor.author | Benke, Balázs | |
| dc.contributor.department | DE--Bölcsészettudományi Kar | hu_HU |
| dc.date.accessioned | 2016-05-13T11:51:22Z | |
| dc.date.available | 2016-05-13T11:51:22Z | |
| dc.date.created | 2016-04-13 | |
| dc.description.abstract | Touching upon the disparities of single player and multiplayer based post apocalyptic narratives, differentiating in terms of characters, the playable world, the process of narration,and the social fabric, given by the multiplayer based video games. Laying a finger on the importance of the new type of narrative. | hu_HU |
| dc.description.corrector | BK | |
| dc.description.course | Anglisztika | hu_HU |
| dc.description.degree | BSc/BA | hu_HU |
| dc.format.extent | 31 | hu_HU |
| dc.identifier.uri | http://hdl.handle.net/2437/227360 | |
| dc.language.iso | en | hu_HU |
| dc.rights | Nevezd meg! - Ne add el! - Ne változtasd! 2.5 Magyarország | * |
| dc.subject | Post-apocalypse | hu_HU |
| dc.subject | video games | |
| dc.subject | narration | |
| dc.subject | multiplayer | |
| dc.subject.dspace | DEENK Témalista | hu_HU |
| dc.title | The boundaries of single and multiplayer based post-apocalyptic video games, serving as interactive narratives. | hu_HU |
| dc.type | diplomamunka |