Antifeminism and Misogyny in Grand Theft Auto Games
| dc.contributor.advisor | Horváth, Imre Olivér | |
| dc.contributor.author | Szabó, Lili Petra | |
| dc.contributor.department | DE--Bölcsészettudományi Kar | |
| dc.date.accessioned | 2026-02-05T10:41:51Z | |
| dc.date.available | 2026-02-05T10:41:51Z | |
| dc.date.created | 2025-04-11 | |
| dc.description.abstract | This thesis explores how Grand Theft Auto games, particularly GTA V, embed misogyny and antifeminism into their narratives, gameplay mechanics, and broader cultural influence. It argues that these themes are not only background elements, but central components of the player experience. These elements shape how gender roles are perceived both within and beyond the game. By examining the portrayal of female characters, workplace culture at Rockstar Games, and the influence of movements like Gamergate, the thesis shows how the series consistently reinforces harmful stereotypes. | |
| dc.description.course | English and American Studies | |
| dc.description.degree | BSc/BA | |
| dc.format.extent | 27 | |
| dc.identifier.uri | https://hdl.handle.net/2437/404034 | |
| dc.language.iso | en | |
| dc.rights.info | Hozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében. | |
| dc.subject | antifeminism | |
| dc.subject | misogyny | |
| dc.subject.dspace | Culture Sciences | |
| dc.title | Antifeminism and Misogyny in Grand Theft Auto Games | |
| dc.type | diplomamunka |
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