How Digital Technologies Are Changing Sport?

dc.contributor.authorRáthonyi, Gergely
dc.contributor.authorBácsné Bába , Éva
dc.contributor.authorMüller, Anetta
dc.contributor.authorRáthonyi-Ódor, Kinga
dc.date.accessioned2021-06-28T11:14:35Z
dc.date.available2021-06-28T11:14:35Z
dc.date.issued2018-12-13
dc.description.abstractSports is considered to be an outstanding sector of industry all over the world and can be defined in various fields from business point of view: for example competitive sports, recreation, fitness and entertainment (running commentary). All of these areas have been remarkably transformed by digital technology. Over the past three decades, the discipline sport informatics has become a growing discipline. In today’s connected world, the use of wearable technology, big data analytics, social media and sensor technology have revolutionized the way sports are played, analyzed and improved. Through various modern advances and apps, pro athletes can gain greater insight into their performance, improve training methods and elevate their skills. In addition to these, fans looking for mobile-friendly apps to give them the latest stats on the favorite players; real-time, behind the scenes content coupled with the instant reaction, from athletes and fellow fans alike. They want the highs, the lows, the remix replays, seeking a connection beyond the game and looking to share the experience with like-minded fans in the moment (WESTON, 2018). The aim of this present study, on the one hand, is to determine the interlocks of sports and information technology, on the other hand, to show how to increase fan experience with digital technologies under-propping them with practical examples. According to international literatures, there are 4 macro areas which show the linking between sport and informatics: athletic performance, sport club, event management, fan experience. Mobil fan experience, augmented (AR) and virtual reality (VR), big data, social media are those technologies which even popular are these days in order to enhance fan experience in sport. JEL Classification: L83en
dc.formatapplication/pdf
dc.identifier.citationApplied Studies in Agribusiness and Commerce, Vol. 12 No. 3-4 (2018) , 89-96
dc.identifier.doihttps://doi.org/10.19041/APSTRACT/2018/3-4/10
dc.identifier.eissn1789-7874
dc.identifier.issn1789-221X
dc.identifier.issue3-4
dc.identifier.jatitleAPSTRACT
dc.identifier.jtitleApplied Studies in Agribusiness and Commerce
dc.identifier.urihttps://hdl.handle.net/2437/317563en
dc.identifier.volume12
dc.languageen
dc.relationhttps://ojs.lib.unideb.hu/apstract/article/view/5180
dc.rights.accessOpen Access
dc.subjectSport Informaticsen
dc.subjectFan Experienceen
dc.subjectMobile Experienceen
dc.subjectVirtual Realityen
dc.titleHow Digital Technologies Are Changing Sport?en
dc.typefolyóiratcikkhu
dc.typearticleen
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