Gamification in Higher Education
Fájlok
Dátum
2021-03-18
Szerzők
Folyóirat címe
Folyóirat ISSN
Kötet címe (évfolyam száma)
Kiadó
Absztrakt
The way of thinking and the way of life of the today's children and teenagers have changed radically. Some of the well-established pedagogical methods that were used for decades have become obsolete. Therefore, we need to look for a new method to approach Generations Z and Alpha. Gamification, which has been known since 2010 and means the use of game elements in other areas of life, offers an opportunity to do so. In addition to a brief description of gamification, my article shows some possibilities for using it at the university. Furthermore, I investigate the impact of gamification on the student in "Algorithms and Data Structures" university course. Subject Classification: 97P30
Leírás
Kulcsszavak
gamification, IT education, computational thinking, edutainment, motivation
Forrás
Teaching Mathematics and Computer Science, Vol. 18 No. 2 (2020)
, 87-106