Automated Solution for Mastermind Game

dc.contributor.advisorNagy, Dávid
dc.contributor.authorShadman Yazdi, Ali
dc.contributor.departmentDE--Informatikai Karhu_HU
dc.date.accessioned2020-11-19T15:24:23Z
dc.date.available2020-11-19T15:24:23Z
dc.date.created2020-11-18
dc.description.abstractIn this work, we have created an automated solution for the game Mastermind. Mastermind is a 2-player code breaking game; we used Knuth's algorithm to create automated solutions for the game. Knuth's algorithm can assure a win within five turns. We have talked about variations of Mastermind, and we have implemented Knuth's algorithm on them as well. We have used Python and Java programming languages to compare the variations of Mastermind and got interesting results. We have discussed the similarities and differences between game AI and standard AI and how they are used in computers.hu_HU
dc.description.courseComputer Science Engineeringhu_HU
dc.description.degreeBSc/BAhu_HU
dc.format.extent41hu_HU
dc.identifier.urihttp://hdl.handle.net/2437/298726
dc.language.isoenhu_HU
dc.subjectArtificial Intelligencehu_HU
dc.subjectMastermindhu_HU
dc.subjectGame AIhu_HU
dc.subjectKnuthhu_HU
dc.subjectMinimaxhu_HU
dc.subject.dspaceDEENK Témalista::Informatikahu_HU
dc.titleAutomated Solution for Mastermind Gamehu_HU
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