Implementing artificial intelligence algorithm in a game of reversi

dc.contributor.advisorKovács, Zita
dc.contributor.authorAyotunde, Tobi Joshua
dc.contributor.departmentDE--Informatikai Karhu_HU
dc.date.accessioned2019-12-05T11:20:24Z
dc.date.available2019-12-05T11:20:24Z
dc.date.created2019-12-05
dc.description.abstractGames have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are also becoming an increasingly important area of application. Game AI is a broad field, covering everything from the challenges of making super-human AI for difficult games such as Go or StarCraft, to create applications such as the automated generation of visual novel games. Implementing AI in games aims at simulating human players. Significant progress has been made especially in relation to classic board games like chess (Deep blue), Go(AlphaGo), etc. which are powerful game-playing computer programs. In this thesis, I took an interest in the strategy board game name Othello (Reversi) and tried to create a more flexible and simple game playing program by implementing an algorithm similar to the minimax to teach our computer player always to find us an optimizing move at the expense of the opponent. Our game agent takes into account the evaluation functions have been set to help it decide the next optimal move in order for it to win the game. hu_HU
dc.description.correctorN.I.
dc.description.courseComputer Science Engineeringhu_HU
dc.description.degreeBSc/BAhu_HU
dc.format.extent54hu_HU
dc.identifier.urihttp://hdl.handle.net/2437/277151
dc.language.isoenhu_HU
dc.subjectIntelligencehu_HU
dc.subjectArtificialhu_HU
dc.subject.dspaceDEENK Témalista::Informatikahu_HU
dc.titleImplementing artificial intelligence algorithm in a game of reversihu_HU
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