Choices, simulation and morality - life is strange as an existential simulator

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This thesis observes the story of the game, the common gameplay features, and the genre along with the all the ambiguities concerning it. After discussing the meaning of simulation, it proves the game as an existential simulation and further backs it up with examples from the intertextuality of the game itself.

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video games, simulation, life is strange, choices, ethics, morality
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