Critical Study on the Effects of Video Games Addiction on Adults and its prevalence during COVID19 Pandemic
dc.contributor.advisor | Legoza, József | |
dc.contributor.advisordept | Debreceni Egyetem::Népegészségügyi Kar | hu_HU |
dc.contributor.author | Alassad, Alassad | |
dc.contributor.department | DE--Népegészségügyi Kar | hu_HU |
dc.contributor.opponent | Nagy, Attila | |
dc.contributor.opponent | Pinér-Eszenyei, Zsuzsanna Gyöngy | |
dc.contributor.opponentdept | Debreceni Egyetem::Népegészségügyi Kar | hu_HU |
dc.date.accessioned | 2022-02-08T10:27:07Z | |
dc.date.available | 2022-02-08T10:27:07Z | |
dc.date.created | 2021-11-15 | |
dc.description.abstract | The present paper is a critical review of various studies on the topic of the effects of video games on adults and their prevalence during the Covid-19 pandemic presented in a thematic structure. Upon analyzing and comparing these studies, the aim is to get to a conclusion on how addictive video games have gotten upon their different use by different individuals in different contexts. | hu_HU |
dc.description.course | népegészségügyi MSc | hu_HU |
dc.description.courselang | angol | hu_HU |
dc.description.degree | MSc/MA | hu_HU |
dc.format.extent | 32 | hu_HU |
dc.identifier.uri | http://hdl.handle.net/2437/328476 | |
dc.language.iso | en | hu_HU |
dc.subject | video games | hu_HU |
dc.subject | gameplay | hu_HU |
dc.subject | coronavirus | hu_HU |
dc.subject | addictive behavior | hu_HU |
dc.subject | gaming disorder | hu_HU |
dc.subject.dspace | DEENK Témalista::Orvostudomány::Népegészségügy | hu_HU |
dc.title | Critical Study on the Effects of Video Games Addiction on Adults and its prevalence during COVID19 Pandemic | hu_HU |
dc.title.translated | Critical Study on the Effects of Video Games Addiction on Adults and its prevalence during COVID19 Pandemic | hu_HU |