Gamification and Digital Literacy in Language Pedagogy
Dátum
Szerzők
Folyóirat címe
Folyóirat ISSN
Kötet címe (évfolyam száma)
Kiadó
Absztrakt
This thesis is about four well-known applications specifically made for studying and language learning. Throughout the thesis, the effectiveness of the applications and any possible advantages or disadvantages are examined. The topic is elaborated on from both sociological and pedagogical perspectives.
Leírás
Kulcsszavak
Gamification, Digital literacy, Gamified applications