Why Do Video Game Adaptations Fail? The Case of 2005's Doom

dc.contributor.advisorOrosz-Réti, Zsófia
dc.contributor.authorNagy, Vendel
dc.contributor.departmentDE--Bölcsészettudományi Karhu_HU
dc.date.accessioned2022-05-11T13:00:27Z
dc.date.available2022-05-11T13:00:27Z
dc.date.created2022-04-14
dc.description.abstractThis paper analyses the errors of adapting video games into the medium of films, using the Doom video game franchise and its 2005 film adaptation as an example. Through a ludological transmedia analysis and a qualitative research the thesis proposes that due to the fundamental differences found between films and games an adaptation cannot faithfully recreate the same experience for a viewer that a game provides. Additionally, the paper discusses the lack of agency and immersion that come into play with 2005’s Doom.hu_HU
dc.description.courseEnglish and American Studieshu_HU
dc.description.degreeBSc/BAhu_HU
dc.format.extent26hu_HU
dc.identifier.urihttp://hdl.handle.net/2437/333049
dc.language.isoenhu_HU
dc.subjecttransmedia analysishu_HU
dc.subjectDoomhu_HU
dc.subjectagencyhu_HU
dc.subjectgame studieshu_HU
dc.subject.dspaceDEENK Témalista::Kultúratudományhu_HU
dc.titleWhy Do Video Game Adaptations Fail? The Case of 2005's Doomhu_HU
dc.typediplomamunka
Fájlok