Why Do Video Game Adaptations Fail? The Case of 2005's Doom
| dc.contributor.advisor | Orosz-Réti, Zsófia | |
| dc.contributor.author | Nagy, Vendel | |
| dc.contributor.department | DE--Bölcsészettudományi Kar | hu_HU |
| dc.date.accessioned | 2022-05-11T13:00:27Z | |
| dc.date.available | 2022-05-11T13:00:27Z | |
| dc.date.created | 2022-04-14 | |
| dc.description.abstract | This paper analyses the errors of adapting video games into the medium of films, using the Doom video game franchise and its 2005 film adaptation as an example. Through a ludological transmedia analysis and a qualitative research the thesis proposes that due to the fundamental differences found between films and games an adaptation cannot faithfully recreate the same experience for a viewer that a game provides. Additionally, the paper discusses the lack of agency and immersion that come into play with 2005’s Doom. | hu_HU |
| dc.description.course | English and American Studies | hu_HU |
| dc.description.degree | BSc/BA | hu_HU |
| dc.format.extent | 26 | hu_HU |
| dc.identifier.uri | http://hdl.handle.net/2437/333049 | |
| dc.language.iso | en | hu_HU |
| dc.subject | transmedia analysis | hu_HU |
| dc.subject | Doom | hu_HU |
| dc.subject | agency | hu_HU |
| dc.subject | game studies | hu_HU |
| dc.subject.dspace | DEENK Témalista::Kultúratudomány | hu_HU |
| dc.title | Why Do Video Game Adaptations Fail? The Case of 2005's Doom | hu_HU |
| dc.type | diplomamunka |