Identification and Morality in Video Games as Interactive Narratives

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Electronic entertainment or more precisely, video games are still considered to be young in comparison with other educational and entertaining media. It has been debated for a long time whether they are worthy of serious research or rather they are nothing but autotelic entertainment without thoughtful content. However, academic interest in video games arose in the ‘80s and an interdisciplinary field called “Game Studies” emerged involving areas and fields such as psy-chology, communication, art, and sociology among other humanities.

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video games, morality, identity, interactive narrative
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