Identification and Morality in Video Games as Interactive Narratives

dc.contributor.advisorBényei, Tamás
dc.contributor.authorTakács, Gyöngyi
dc.contributor.departmentDE--Bölcsészettudományi Karhu_HU
dc.date.accessioned2015-04-13T12:30:13Z
dc.date.available2015-04-13T12:30:13Z
dc.date.created2015-04-13
dc.description.abstractElectronic entertainment or more precisely, video games are still considered to be young in comparison with other educational and entertaining media. It has been debated for a long time whether they are worthy of serious research or rather they are nothing but autotelic entertainment without thoughtful content. However, academic interest in video games arose in the ‘80s and an interdisciplinary field called “Game Studies” emerged involving areas and fields such as psy-chology, communication, art, and sociology among other humanities.hu_HU
dc.description.correctorBK
dc.description.courseAnglisztikahu_HU
dc.description.degreeBSc/BAhu_HU
dc.format.extent6007hu_HU
dc.identifier.urihttp://hdl.handle.net/2437/209139
dc.language.isoenhu_HU
dc.subjectvideo gameshu_HU
dc.subjectmorality
dc.subjectidentity
dc.subjectinteractive narrative
dc.subject.dspaceDEENK Témalista::Társadalomtudományokhu_HU
dc.titleIdentification and Morality in Video Games as Interactive Narrativeshu_HU
dc.typediplomamunka
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