Exploring the Role of Photography in Life is Strange (2015)

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In the video game Life is Strange (2015), photography acts as a narrative device, a means of characterization, and a game mechanic, which allows the player to manipulate time and explore the human psyche. In my thesis, I explore photography’s diverse symbolic meanings, how it shapes the narrative, contributes to character development and as part of the gameplay. Photography acts as a narrative device as Max, the protagonist uses it to alter the past, altering the outcome of events. It is also used in a symbolic way, extending on the meaning of the phrase “capturing the moment,” and reflecting the subconscious minds of the characters, most importantly, Max’s and Jefferson’s. As a narrative device, photography foreshadows events that occur in the game through Max’s visiting of past events. However, the camera is also a means of abuse in the game. The corrupt place of the dark room represents the perverted psyche of the photography teacher Jefferson, who manipulates and exploits his victims.

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photography, narrative device, symbolism, nostalgia, butterfly effect, foreshadowing, abuse
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