The politics of space in amnesia: a machine for pigs
Absztrakt
This paper discusses the use of poetic gameplay in the video game Amnesia: A Machine for Pigs. It is proposed that the deliberate use of defamiliarising gameplay mechanics serves as a way to generate meaning. Furthermore, it is proposed that these narrative techniques are inherently spatial since their meaning can only be contextualised in relation to places present in the game.
Leírás
Kulcsszavak
poetic gameplay, game studies, narratology, spatiality