The politics of space in amnesia: a machine for pigs

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This paper discusses the use of poetic gameplay in the video game Amnesia: A Machine for Pigs. It is proposed that the deliberate use of defamiliarising gameplay mechanics serves as a way to generate meaning. Furthermore, it is proposed that these narrative techniques are inherently spatial since their meaning can only be contextualised in relation to places present in the game.

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poetic gameplay, game studies, narratology, spatiality
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