The politics of space in amnesia: a machine for pigs

dc.contributor.advisorGyőri, Zsolt
dc.contributor.authorPapp, Dávid
dc.contributor.departmentDE--Bölcsészettudományi Karhu_HU
dc.date.accessioned2021-05-20T09:52:03Z
dc.date.available2021-05-20T09:52:03Z
dc.date.created2021-04-25
dc.description.abstractThis paper discusses the use of poetic gameplay in the video game Amnesia: A Machine for Pigs. It is proposed that the deliberate use of defamiliarising gameplay mechanics serves as a way to generate meaning. Furthermore, it is proposed that these narrative techniques are inherently spatial since their meaning can only be contextualised in relation to places present in the game.hu_HU
dc.description.courseAnglisztikahu_HU
dc.description.degreeBSc/BAhu_HU
dc.format.extent25hu_HU
dc.identifier.urihttp://hdl.handle.net/2437/310072
dc.language.isoenhu_HU
dc.subjectpoetic gameplayhu_HU
dc.subjectgame studieshu_HU
dc.subjectnarratologyhu_HU
dc.subjectspatialityhu_HU
dc.subject.dspaceDEENK Témalista::Kultúratudományhu_HU
dc.titleThe politics of space in amnesia: a machine for pigshu_HU
dc.typediplomamunka
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