The politics of space in amnesia: a machine for pigs
| dc.contributor.advisor | Győri, Zsolt | |
| dc.contributor.author | Papp, Dávid | |
| dc.contributor.department | DE--Bölcsészettudományi Kar | hu_HU |
| dc.date.accessioned | 2021-05-20T09:52:03Z | |
| dc.date.available | 2021-05-20T09:52:03Z | |
| dc.date.created | 2021-04-25 | |
| dc.description.abstract | This paper discusses the use of poetic gameplay in the video game Amnesia: A Machine for Pigs. It is proposed that the deliberate use of defamiliarising gameplay mechanics serves as a way to generate meaning. Furthermore, it is proposed that these narrative techniques are inherently spatial since their meaning can only be contextualised in relation to places present in the game. | hu_HU |
| dc.description.course | Anglisztika | hu_HU |
| dc.description.degree | BSc/BA | hu_HU |
| dc.format.extent | 25 | hu_HU |
| dc.identifier.uri | http://hdl.handle.net/2437/310072 | |
| dc.language.iso | en | hu_HU |
| dc.subject | poetic gameplay | hu_HU |
| dc.subject | game studies | hu_HU |
| dc.subject | narratology | hu_HU |
| dc.subject | spatiality | hu_HU |
| dc.subject.dspace | DEENK Témalista::Kultúratudomány | hu_HU |
| dc.title | The politics of space in amnesia: a machine for pigs | hu_HU |
| dc.type | diplomamunka |