Ludology and narratology in computer games and their use in the analysis of mass effect 3

dc.contributor.advisorKalmár, György
dc.contributor.authorRóth, Emese Blanka
dc.contributor.departmentDE--Bölcsészettudományi Karhu_HU
dc.date.accessioned2014-12-15T10:38:59Z
dc.date.available2014-12-15T10:38:59Z
dc.date.created2014-12-12
dc.description.abstractThe first chapter of this thesis will briefly introduce these two prominent fields of game study while the second chapter is dedicated to their application on a specific game in trying to prove that these tracks are not in fact separable if one attempts to approximate the description of how a contemporary computer game works.hu_HU
dc.description.courseAnglisztikahu_HU
dc.description.degreeBSc/BAhu_HU
dc.format.extent19hu_HU
dc.identifier.urihttp://hdl.handle.net/2437/202651
dc.language.isoen_UShu_HU
dc.rightsNevezd meg! - Ne add el! - Ne változtasd! 2.5 Magyarország*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/hu/*
dc.subjectludológiahu_HU
dc.subjectnarratológiahu_HU
dc.subject.dspacemédiatudományhu_HU
dc.titleLudology and narratology in computer games and their use in the analysis of mass effect 3hu_HU
dc.typediplomamunka
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