Ludology and narratology in computer games and their use in the analysis of mass effect 3
| dc.contributor.advisor | Kalmár, György | |
| dc.contributor.author | Róth, Emese Blanka | |
| dc.contributor.department | DE--Bölcsészettudományi Kar | hu_HU |
| dc.date.accessioned | 2014-12-15T10:38:59Z | |
| dc.date.available | 2014-12-15T10:38:59Z | |
| dc.date.created | 2014-12-12 | |
| dc.description.abstract | The first chapter of this thesis will briefly introduce these two prominent fields of game study while the second chapter is dedicated to their application on a specific game in trying to prove that these tracks are not in fact separable if one attempts to approximate the description of how a contemporary computer game works. | hu_HU |
| dc.description.course | Anglisztika | hu_HU |
| dc.description.degree | BSc/BA | hu_HU |
| dc.format.extent | 19 | hu_HU |
| dc.identifier.uri | http://hdl.handle.net/2437/202651 | |
| dc.language.iso | en_US | hu_HU |
| dc.rights | Nevezd meg! - Ne add el! - Ne változtasd! 2.5 Magyarország | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/2.5/hu/ | * |
| dc.subject | ludológia | hu_HU |
| dc.subject | narratológia | hu_HU |
| dc.subject.dspace | médiatudomány | hu_HU |
| dc.title | Ludology and narratology in computer games and their use in the analysis of mass effect 3 | hu_HU |
| dc.type | diplomamunka |