The Play Element and Intersubjectivity in Video Games

dc.contributor.advisorKalmár, György
dc.contributor.authorBodnár, Péter
dc.contributor.departmentDE--Bölcsészettudományi Karhu_HU
dc.date.accessioned2018-05-23T13:14:34Z
dc.date.available2018-05-23T13:14:34Z
dc.date.created2018-04-16
dc.description.abstractIn this Ma Thesis of mine I explore the philosophical notions of Johan Huizinga's Play Element and Jean-Paul Sartre's Intersubjectivity, in order to provide an overview of how video games work, through the career of video game designer Hideo Kojima. My aim is to show that these theories are applicable to video games in general, on the other hand it is more visible on famous designer Kojima's work. Through his art, I reveal features that might be found in most of the video games, in connection to personal experience of playing games and the connection between the virtual world and our, 'real' world.hu_HU
dc.description.correctorBK
dc.description.courseAnglisztikahu_HU
dc.description.degreeMSc/MAhu_HU
dc.format.extent35hu_HU
dc.identifier.urihttp://hdl.handle.net/2437/252690
dc.language.isoenhu_HU
dc.subjectVideo Gameshu_HU
dc.subjectPlay-Elementhu_HU
dc.subjectIntersubjectivityhu_HU
dc.subject.dspaceDEENK Témalista::Kultúratudományhu_HU
dc.titleThe Play Element and Intersubjectivity in Video Gameshu_HU
dc.title.subtitleAn Analysis of Hideo Kojima's Video Gameshu_HU
dc.typediplomamunka
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