Gamer Mistique: Stereotypes and Online Harassment of Female Gamers

dc.contributor.advisorBülgözdi, Imola
dc.contributor.authorOrják, Friderika
dc.contributor.departmentDE--Bölcsészettudományi Karhu_HU
dc.date.accessioned2020-05-19T07:45:47Z
dc.date.available2020-05-19T07:45:47Z
dc.date.created2020
dc.description.abstractVideo games nowadays are part of the contemporary culture, are a subculture, a way of life. If we go back to the history of video games, the big question is: were they meant only for boys, whether women are excluded from joining the gamer community. Due to the fact that video games are available for men and women as well, people, especially men, started to feel the involvement of female gamers as a threat; see, for example, Gamergate in 2014. The purpose of my research is to establish the fact that video games are not a boy’s toy; women are part of the community. Although sometimes they have to endure discrimination as the consequence of gender-based stereotypes, research shows that boys’ and men’s misconceptions about girl gamers are misleading. To overcome the obstacles in their way of enjoying their time as a gamer deliberately, they often have to use techniques to prevent online harassment, for example, hide their identity, play as a male character, they refuse to talk in-game chat, or they apply a masculine Gamertag.hu_HU
dc.description.correctorN.E.
dc.description.courseAnglisztikahu_HU
dc.description.degreeBSc/BAhu_HU
dc.format.extent66hu_HU
dc.identifier.urihttp://hdl.handle.net/2437/287804
dc.language.isoen_UShu_HU
dc.subjectstereotypeshu_HU
dc.subjectHungarian gamershu_HU
dc.subjectgirl gamerhu_HU
dc.subjectgenderhu_HU
dc.subjectonline harassmenthu_HU
dc.subjectvideo gameshu_HU
dc.subjectGamergatehu_HU
dc.subject.dspaceDEENK Témalista::Kultúratudományhu_HU
dc.titleGamer Mistique: Stereotypes and Online Harassment of Female Gamershu_HU
dc.typediplomamunka
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