Using virtual reality to improve shooting accuracy in basketball

dc.contributor.advisorGilányi, Attila László
dc.contributor.authorZesooli, Phillip Malcolm Masette
dc.contributor.departmentDE--Informatikai Kar
dc.date.accessioned2025-06-26T21:30:52Z
dc.date.available2025-06-26T21:30:52Z
dc.date.created2025-04-26
dc.description.abstractThis thesis explores the integration of Virtual Reality (VR) in basketball training, particularly in free-throw shooting. It focuses on the development of a VR program designed to improve player performance in basketball free throws. It highlights how immersive technologies like VR, AR, and MR are changing traditional sports training by offering digital environments for athletes to practice, and the challenges of this technology. Using Unity, the project was developed to simulate accurate shooting mechanics with a visual guidance system. Challenges that had to be overcome and future improvements that can be made to the project are also discussed. Overall, the thesis demonstrates how VR can support skill development and cognitive training in basketball.
dc.description.courseProgramtervező informatikus
dc.description.degreeBSc/BA
dc.format.extent41
dc.identifier.urihttps://hdl.handle.net/2437/394824
dc.language.isoen
dc.rights.infoHozzáférhető a 2022 decemberi felsőoktatási törvénymódosítás értelmében.
dc.subjectVirtual Reality
dc.subjectBasketball
dc.subjectAugmented Reality
dc.subjectUnity
dc.subject.dspaceInformatics::Computer Science
dc.titleUsing virtual reality to improve shooting accuracy in basketball
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