The effects of video gaming on academic effectiveness of higher education students during emergency remote teaching

dc.contributor.authorPapp, Dávid
dc.contributor.authorGyőri, Krisztina
dc.contributor.authorKovács, Karolina Eszter
dc.contributor.authorCsukonyi, Csilla
dc.date.accessioned2021-11-18T16:53:51Z
dc.date.available2021-11-18T16:53:51Z
dc.date.issued2021
dc.date.oa2021-11-24
dc.date.pasync2023-02-22T00:07:04Z
dc.date.updated2022-05-04T00:30:17Z
dc.description.correctorLB
dc.identifier.citationHungarian educational research journal (HERJ). -12 : 2 (2021), p. 202-212. -Hung. educ. res. j. - 2062-9605. - 2064-2199
dc.identifier.doihttp://dx.doi.org/10.1556/063.2021.00101
dc.identifier.issn2064-2199
dc.identifier.issn2062-9605
dc.identifier.opachttp://webpac.lib.unideb.hu:8082/ebib/CorvinaWeb?action=cclfind&resultview=long&ccltext=idno+BIBFORM098259
dc.identifier.urihttp://hdl.handle.net/2437/325014
dc.identifier.urlhttps://akjournals.com/view/journals/063/aop/article-10.1556-063.2021.00101/article-10.1556-063.2021.00101.xml
dc.languageeng
dc.rights.accessopen access journal
dc.subject.mabBölcsészettudományok
dc.subject.mabNeveléstudományok
dc.titleThe effects of video gaming on academic effectiveness of higher education students during emergency remote teaching
dc.typefolyóiratcikk
dc.typeidegen nyelvű folyóiratközlemény hazai lapban
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