Különleges Bánásmód (DE-Journals)
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Különleges Bánásmód (DE-Journals) Tárgyszó szerinti böngészés "ability"
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Tétel Szabadon hozzáférhető KÉPESSÉGFEJLESZTŐ JÁTÉKOK AZ IPOO-MODELL ASPEKTUSÁBÓL: A FEJLESZTÉSBE INTEGRÁLT DIAGNOSZTIKA LEHETŐSÉGE(2018-06-30) Mező, Ferenc; Mező, Katalin; Mező, Lilla DóraAccording to Mező's IPOO-model of learning, learning is a kind of information processing, which has got four different, but a related component. These components are input, process, output, and organization. This model is useable to analyzing and to diagnostic and to develop a wide range of learning phenomenons (from personality development to the development of learning strategies and abilities). The present study gives a short summarize of possibilities of ability diagnostics and development in the theoretical frame of the IPOO-model.Tétel Szabadon hozzáférhető OXIPO GAME COLLECTION FOR DEVELOPING COGNITIVE ABILITIES(2020-03-30) Mező, Katalin; Mező, FerencThis study is a presentation of the first phase of a complex research project which aims to present the theoretical background of a new game collection (based on OxIPO model). We have compiled a game collection to improve cognitive abilities in early childhood. Concerning cognitive abilities, Affolter's (1972), Sindelar's (1994) and others' earlier developmental approaches took into account visual, auditive or motoric (inter) modalities of perception, however, we believe we need a more complex model to cover the full capability. Within the framework of the OxIPO model (Mező, 2002, 2016), learning is interpreted as an information processing process. In the OxIPO model (Field, 2002, 2016), Learning = Organization x (Input + Process + Output) allows us to control and systemize not only the input modalities but also the output modalities and also to interpret some cognitive abilities in the process phase. We have created a game-collection based on six input (visual, auditive, kinesthetic, olfactory, gustatory, and tactile) modalities and five cognitive abilities (perception, attention, memory, conceptual thinking, problem-solving thinking) and three output (visual, auditive, motoric) modalities. The outcome of the six input modalities and the five target abilities and the three output modalities there are 90 different games that can be described by the OxIPO model. In the future, we would like to prove with empirical studies that this game collection can be used for testing and developing 90 independent cognitive abilities. On the other hand, we need to prove that these cognitive abilities indeed influence the daily lives of children and their effectiveness.